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Ka-BOOM! Real-time gas explosion in UE4

Had a lot of fun learning the PluralSight - Houdini VFX for games course through the weekend
Starting in Houdini, I generated the smoke texture sheet by masking a PyroSmoke. Then using the BlackBody node, I was able to simulate the explosive transition, mixed with procedurally generated rocks and a camera shake implemented with Unreal's blueprint system.

For the showcase, I used CGHero's environment assets to build different settings to test the sequence in

After getting inspired by realistic effects, I can't wait to implement this with shooting trails as well in my next project

Procedural rock generation in Houdini

Procedural rock generation in Houdini

Masking PyroSmoke with VDB

Masking PyroSmoke with VDB

RGBA channels of the smoke texture sheet

RGBA channels of the smoke texture sheet