Had a lot of fun learning the PluralSight - Houdini VFX for games course through the weekend
Starting in Houdini, I generated the smoke texture sheet by masking a PyroSmoke. Then using the BlackBody node, I was able to simulate the explosive transition, mixed with procedurally generated rocks and a camera shake implemented with Unreal's blueprint system.
For the showcase, I used CGHero's environment assets to build different settings to test the sequence in
After getting inspired by realistic effects, I can't wait to implement this with shooting trails as well in my next project